CD: 11 seconds | Mana: 2Attacks enemies in a straight line, dealing 80,869 M.DMG, and hit enemies take 25% increased M.DMG. If the skill is used when in Overcharge state, deals 80,869 extra M.DMG, and hit enemies take 25% increased M.DMG.Acquire Attribute II: Heal rate is increased by 10% III: Heal rate is increased by 15% IV: Upon use, the amount of Charge gained is increased by 30%
Emergency Treatment
CD: 17 seconds | Mana: 2
Dispels negative effects of all allies and heals a total of 111,200 HP for 10 sec while increasing CC Resistance by 250. While Overcharged, all allies' Crit Chance is increased by 250 and gains immunity to CC.
Acquire Attribute II: DMG is increased by 10% III: DMG is increased by 15% IV: Upon use, the amount of Charge gained is increased by 30%
Process of Elimination
CD: 25 seconds | Mana: 3Fires an exploding energy ball to a random target and nearby enemies in range, dealing a total of 215,721 M.DMG. When in Overcharge state, deals a total of 50,750 M.DMG inflicts stun for 5 sec upon explosion.Acquire Attribute II: DMG is increased by 10% III: DMG is increased by 15% IV: Upon use, the amount of Charge gained is increased by 30%
Charge
PassiveGains 1 stack of Charge every 0.5 sec, and gains 10 stacks of Charge per every orb of mana used. Upon the 100th Charge stacked, enters Overcharge state. When in Overcharge, ATK is increased by 12,347 for 15 sec and each auto attack reduces skill cooldown by 10%. All effects cannot be dispelled, and Charge will not stack during Overcharge state.Acquire Attribute II: ATk boost is increased by 10% III: ATK boost is increased by 15% IV: When Overcharged, ATK Spd is increased by 250.
LightAttacks enemies in a straight line, dealing 80,869 M.DMG, and hit enemies take 25% increased M.DMG. If the skill is used when in Overcharge state, deals 80,869 extra M.DMG, and hit enemies take 25% increased M.DMG.Acquire Attribute II: Heal rate is increased by 10% III: Heal rate is increased by 15% IV: Upon use, the amount of Charge gained is increased by 30%